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	<title>Warhammer Online Gold &#187; Updates</title>
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	<link>http://www.warhammeronlinegold.net</link>
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		<title>Warhammer Online Patch 1.3.4 and new RvR Weapons</title>
		<link>http://www.warhammeronlinegold.net/warhammer-online-patch-1-3-4-and-new-rvr-weapons/</link>
		<comments>http://www.warhammeronlinegold.net/warhammer-online-patch-1-3-4-and-new-rvr-weapons/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 12:45:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.warhammeronlinegold.net/?p=206</guid>
		<description><![CDATA[Welcome, Welcome! Today about upcoming Patch 1.3.4. Game Update 1.3.4 is coming to WAR bringing with it a myriad of powerful new weapons and a streamlined Scenario system designed to get in the action faster than ever. According to Developer&#8217;s Diary and Mr Sean Bosshardt letter, in upcoming 1.3.4 Mythic is planning to release powerful [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome, Welcome! Today about upcoming Patch 1.3.4. <strong><em>Game Update 1.3.4 is coming to WAR bringing with it a myriad of powerful new weapons and a streamlined Scenario system designed to get in the action faster than ever</em></strong>. According to Developer&#8217;s Diary and Mr Sean Bosshardt letter, in upcoming 1.3.4 Mythic is planning to release powerful weaponry for our beloved Warhammer Online: Age of Reckoning and scenario changes which is important part of upcoming update.</p>
<p><strong>HIGHLIGHT&#8217;S</strong></p>
<p><strong><em>* The Scenario system has been restructured! Player will now participate in an expanding pool of Scenarios across all tiers.</em></strong></p>
<p><strong>Tier 1</strong> &#8211; Nordenwatch, Gates of Ekrund, Weekend Warfront<br />
<strong>Tier 2 </strong>- Mourkain Temple, Reikland Factory, Nordenwatch, Weekend Warfront<br />
<strong>Tier 3</strong> &#8211; Tor Anroc, Nordenwatch, Lost Temple of Isha, Reikland Factory, Weekend Warfront<br />
<strong>Tier 4</strong> &#8211; Serpent&#8217;s Passage, Reikland Factory, Nordenwatch, Lost Temple of Isha, Caledor Woods, Battle For Praag, Weekend Warfront</p>
<p><strong>* S<em>cenario Currency is here! You will now earn Recruit, Scout, Soldier, and Officer Emblems for completing any Scenario match.</em></strong> (Check out other part of my post – down below).</p>
<p><strong><em>* Players will now be faced with a difficult decision when a city enters Captured state. Beginning with 1.3.4 the Tier 4 RvR campaign will now reset when a Contested City enters the Captured state.</em></strong> After patch we must decide – Stay in City and gank/fight with enemy while he is preparing to ente Palace or Warlord PQ OR travel to Praag/Thunder Mountain/Dragonwake and capture zones fast while enemy is busy.<br />
In 1.3.4 Mythic is trying to improve the Scenario system including the new Scenario Reward system. The Scenario Reward system is similar to the Open RvR system, utilizing alternate currency accumulated by participating in RvR. There are two types of the new currency: Emblems and Insignias (just like Medallions and Crests). For these new Emblems and Insignias, we will be able to purchase awesome weaponry for our toons! Most powerful ones can be used only if you toon has 75 Renown Rank. Once we&#8217;ve reach rank 40, we will begin accumulating insignias that, in conjunction with emblems, are used to purchase this ultimate weapons. What is important, Insignias can be accumulated by:</p>
<p>-<strong> COMPLETING A SCENARIO</strong></p>
<p>- <strong>SUCCESSFULLY DEFENDING A KEEP</strong></p>
<p>- <strong>SUCCESSFULLY TAKING A KEEP</strong></p>
<p><strong>- OR WITHING THE INITIAL CITY PQ (AFTER STAGE 2)</strong></p>
<p>So no more standing at WC and guarding mailbox – to get end-game weapons WE NEED to participate in battle!!!!</p>
<p>Ok now how to get emblems currency?! We will be awarded emblems based on realm’s score at the end of each scenario you participate in. Through all tiers of the game, items on the scenario store will cost a number of these emblems.</p>
<p>On the end, Mr Sean is writing &#8211; <em>In further patches, expect to see both the Emblem/Insignia stores and the Medallion/Crest stores expand, offering exciting new wares that are found nowhere else.</em></p>
<p>Well, we shall see how it will look like in the future.</p>
<p>Source (warhammeronline.com)</p>
<p>See you again!</p>
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		<title>Warhammer Online Patch 1.3.1</title>
		<link>http://www.warhammeronlinegold.net/warhammer-online-patch-131/</link>
		<comments>http://www.warhammeronlinegold.net/warhammer-online-patch-131/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 11:44:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.warhammeronlinegold.net/?p=177</guid>
		<description><![CDATA[Welcome! We are very close to 1.3.1 update! Well, according to patch notes, Capital city invasions will be more exciting, with a simplified and accessible new flow of invasion states, interface improvements, Public Quest upgrades.
Also there will be two ramps up to the Lord room for attackers and defenders alike to watch and utilize for [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome! We are very close to 1.3.1 update! Well, according to patch notes, Capital city invasions will be more exciting, with a simplified and accessible new flow of invasion states, interface improvements, Public Quest upgrades.</p>
<p>Also there will be two ramps up to the Lord room for attackers and defenders alike to watch and utilize for flank attacks on their enemies.</p>
<p>Player-crafted Summoning Stones allow groups to rapidly assemble for battle even when the party members are spread out over long distances.</p>
<p>After patch, special scouts will mark your map with new icons displaying more precise statuses of Keeps and Battlefield Objectives.</p>
<p>Most important changes, in my opinion, are related to capital cities. How many times we invaded Aldorf for blue/green items?! Now it&#8217;s over! Well, first of all other than guards and Public Quest bosses, all aggressive NPCs have been removed as they are no longer required to win the PQ. Ambient and quest monsters are still intact, but they will be neutral to all players.</p>
<p><strong>The number of Battlefield Objectives has increased to 3 per city</strong></p>
<p>The Inevitable City &#8211; The Apex, The Monolith Focus, and Temple of the Damned.</p>
<p>Altdorf Battlefield Objectives &#8211; Central Altdorf, Bright Wizard College, and Temple of Sigmar (Mythic removed Docks BO)</p>
<p>The Public Quest consists of the following 2 stages</p>
<p><strong>Stage 1</strong></p>
<p>Destruction VP &#8211; 0/1000</p>
<p>Order VP &#8211; 0/1000</p>
<p>Now we will earn points by capturing and holding BOs and destroying other players. Well, now NPC kills no longer award Victory Points and each player killed is 1 Victory Point. Battlefield Objectives generate ten points per capture and then one point every three seconds while owned. If a Battlefield Objective is abandoned by players, the BO will revert to a neutral state after 60 seconds-so no more points from BO after that&#8230; If your realm first earn 1k Victory Points advances the PQ to Stage 2 and forces the opposing Realm&#8217;s general to spawn.</p>
<p><strong>Stage 2</strong></p>
<p>Destruction VP &#8211; 0/1000</p>
<p>Order VP &#8211; 0/1000</p>
<p><strong>or</strong></p>
<p>Kill General Leighton &#8211; 0/1 (for Destro after Stage 1)</p>
<p>Kill Adell the Corruptor &#8211; 0/1 (for Order after Stage 1)</p>
<p>The winner of Stage 1 may now try to win the PQ by either killing the enemy PQ boss or earn another 1k points via player kills and controlled BOs. Alternately, the loser of Stage 1 can try to earn 1k points first, which causes Stage 2 to flip to their winning conditions. Winning Stage 2 will earn a chest drop in the safety of the winning Realm&#8217;s spawn area.</p>
<p>Mythic also done further improvements to overall performance and stability, highlighted by substantial performance improvements in the game&#8217;s animation system.</p>
<p><em>“And much, much more including a healthy dose of career bug fixes, item and crafting improvements, and even more UI updates.”</em></p>
<p>You want to check out all exciting changes? Check them out <a ref="nofollow" href="http://war.allakhazam.com/wiki/War_Update_1.3.1">here</a>!</p>
<p>See you again</p>
]]></content:encoded>
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		<title>Warhammer Online Patch 1.2</title>
		<link>http://www.warhammeronlinegold.net/warhammer-online-patch-12/</link>
		<comments>http://www.warhammeronlinegold.net/warhammer-online-patch-12/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 11:58:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.warhammeronlinegold.net/?p=103</guid>
		<description><![CDATA[Welcome on blog about gold in Warhammer. Today I would like to talk about latest improvements, related to upcoming Patch 1.2 for WAR.
There are many fixes, but there are few very important ones like these ones related to pets and debuff during fortress fights.
- Pets Fixed, no longer run through walls/doors and can’t hit players [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome on blog about gold in Warhammer. Today I would like to talk about latest improvements, related to upcoming Patch 1.2 for WAR.</p>
<p>There are many fixes, but there are few very important ones like these ones related to pets and debuff during fortress fights.</p>
<p>- Pets Fixed, no longer run through walls/doors and can’t hit players who aren’t in line of sight<br />
- Well now, after you click to attack a target on the other side of a closed door, pets will no longer run through the door. Right about time :/ I was really angry when some magical pet appeared from wall or closed door. That was totally dumb.<br />
- Under heavy server load situations, buffs and debuffs will no longer last longer than they should.<br />
- Pets will have a more accurate line of sight when trying to use abilities on their targets.<br />
- Debuffs wont last for AGES when your in a fortress fight &#8211; (that was really annoying).<br />
- Last, but very important improvement is that now Keep loot timers have been extended to allow more time for players to reach the loot chest &#8211; yeah another great discovery! They should change this #$@#$ bug in the BETA!! Is this to complicated for them?? Anyway better now then never…I lost few gold loots in that way :/ gold loots….(gold loots are most valuable ones)<br />
- Pick Lock: Fixed a bug that prevented this ability from functioning. Well I’m happy that they fixed up this bug quite soon.<br />
- Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.  That bug was totally dumb, this skill was useless from the beginning. Why they added @#!$% up skill? It’s totally unprofessional.</p>
<p>There are also another changes related to patch 1.2 below. These ones are less important ones…</p>
<p><strong>Skill changes:</strong></p>
<p>- Agile Escape &#8211; Now can’t be used when rooted.<br />
- Kiss of Agony &#8211; Now will deal Corporeal Damage.<br />
- Ruthless Assault &#8211; Now will behave correctly when interrupted.<br />
- Pierce Armor &#8211; Now has its additional armor debuff removed. This has been replaced with a self buff that will increase your Weapon Skill.- Oh man :/ why?? These skill was really great agaist tanks and all kind of tough targets. This is SAD! It was best skill for Marauder connected to Path of Savage.<br />
- Kisses will no longer be able to activate off a thrown dagger.<br />
- Sacrifices Rewarded &#8211; Now will absorb more damage.<br />
- Kiss of Betrayal &#8211; Now will deal Corporeal Damage.<br />
- Enfeebling Strike &#8211; Now has its damage contribution from stats reduced.<br />
- Sharpened Edge &#8211; Now has its armor debuff removed. This has been replaced with a self buff that will deal damage back to your enemy whenever they block or parry your attacks.<br />
- Masterful Treachery &#8211; Now bonus to damage has been little bit lowered.<br />
- Treacherous Assault &#8211; Now has its damage contribution from stats reduced.</p>
<p>And other changes…</p>
<p><strong>Crowd Control Nerfed</strong></p>
<p>- Immovable: Duration increased to 20 seconds.<br />
- Guys from EA also improved the way that the Disorient debuff will effect all Warhammer Online characters. Instead of increasing all ability cast times by a flat value, it will now increase cast times by a % of the total cast time of the spell.Well, now few changes should improve game experience and WAR should be a little bit more balanced. Some changes are little bit controversial, (in my opinion of course &#8211; like Pierce Armor for Marauder) but life is sometimes brutal and you can’t do anything about it.</p>
<p>See you next time on Warhammer Online Gold Blog!</p>
]]></content:encoded>
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		<title>WAR: Reikland Factory scenario</title>
		<link>http://www.warhammeronlinegold.net/warhammer_online_reikland_factory_scenario/</link>
		<comments>http://www.warhammeronlinegold.net/warhammer_online_reikland_factory_scenario/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 16:12:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.warhammeronlinegold.net/?p=39</guid>
		<description><![CDATA[ 
Welcome on Warhammer Online Gold &#8211; Blog. Reiklad factory scenario will be one of the most important part of Heavy Metal event released November 17 &#8211; December 1. This new scenario may like many others scenarios like Tor Anroc, but nothing could be much further from the truth. Reikland Factory will be probably one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.warhammeronlinegold.net/wp-content/uploads/2008/11/warhammeronlinefactory.jpeg"> <img class="alignnone size-medium wp-image-40" title="warhammeronlinefactory" src="http://www.warhammeronlinegold.net/wp-content/uploads/2008/11/warhammeronlinefactory-300x240.jpg" alt="" width="508" height="405" /></a><br />
Welcome on Warhammer Online Gold &#8211; Blog. Reiklad factory scenario will be one of the most important part of Heavy Metal event released November 17 &#8211; December 1. This new scenario may like many others scenarios like Tor Anroc, but nothing could be much further from the truth. Reikland Factory will be probably one of the largest and coolest scenarios designed for Warhammer Online: Age of Reckoning. What is really great, every player, from tier 2 or tier 4 can participate in these scenario, because it designed to all WAR players on server.</p>
<p>OK so what&#8217;s in it? Well, Reikland Factory is place where Empire is constructing their powerful Steam Tanks, and now Order dudes will be defending this construction site and Destruction, well as always, they are working to destroy everyone and everything&#8230;ok don&#8217;t forget about special 10 % Renown Points Bonus for every player participating in this scenario.<br />
EA is adding this scenario only for this event but it&#8217;s almost sure that Reikland Factory will be added in the future.</p>
<p>See you again on Warhammer Online Gold &#8211; Blog</p>
]]></content:encoded>
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		<title>WAR: upcoming 1.0.5 patch</title>
		<link>http://www.warhammeronlinegold.net/warhammer_online_upcoming_105_patch/</link>
		<comments>http://www.warhammeronlinegold.net/warhammer_online_upcoming_105_patch/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 13:08:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.warhammeronlinegold.net/?p=32</guid>
		<description><![CDATA[Welcome on Warhammer Online Gold &#8211; Blog. According to VNboards, Mark Jacobs posted news about very controversial patch 1.0.5. (for some controversial and for some quite alright ;-)). In these update, you can read about general improvements and tons of balancing changes, related to careers. So for the example Bright Wizards critical damage will be [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome on Warhammer Online Gold &#8211; Blog. According to VNboards, Mark Jacobs posted news about very controversial patch 1.0.5. (for some controversial and for some quite alright ;-)). In these update, you can read about general improvements and tons of balancing changes, related to careers. So for the example Bright Wizards critical damage will be lowered (great news, I&#8217;m sick of it) but all healers will have more powerful long cast heals. They also fix few bugs like, bad bonus to Marauder&#8217;s Mouth of Tzeentch skill (now will be used STR instead of INT for bonus damage) or similar bug in Chosen career &#8211; Bane Shield, Convert Blast Wave and and Quake to magic attacks that use STR instead of INT for bonus damage.</p>
<p><a href="http://www.warhammeronlinegold.net/wp-content/uploads/2008/11/warhammeronline1.jpg"><img class="size-full wp-image-26 alignnone" title="warhammeronline1" src="http://www.warhammeronlinegold.net/wp-content/uploads/2008/11/warhammeronline1.jpg" alt="" width="527" height="421" /></a><br />
I&#8217;m really impresed how EA Mythic is listing player community, they&#8217;re sure understand how important this is in game production.  They&#8217;re demonstrating every day more that they definitely listen and are able to act quite fast and effectively. As a player I&#8217;m very impressed by that fact and I think this will help improve game very fast.</p>
<p>See you again on Warhammer Online Gold &#8211; Blog</p>
]]></content:encoded>
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