Patch 1.3.0b closer…
Welcome on blog about Warhammer gold. According to official information from WAR website, Patch 1.3.0b is close with all kind of improvements. From Producer’s letter written by Mr. Skalski, I know that, Mythic wants change some AoE, CC (Crowd Control) skills, but also raise amoung of XP and Renown from combat around Keeps and Battlefield Objectives. “We are raising the gain by 150% to XP and 250% to RP, so get out there and charge your enemies!” – In my opinion great idea! It’s first move to make Warhammer Online, more RvR-centric and they will continue to look at improving the by better incentivizing Keeps that are defended and upgraded. Mr. Skalski also mentioned that they are working on some Fortress changes, but about that, he will write in the future.
We all know that RvR need changes and improvements – lets be honest, strongest part of Warhammer Online and all idea is RvR, so Mythic should evolve this feature into something big, into massive online massacre, battles and PvP action! Armies! PvP! More renown, XP and gold!
Some changes in Patch 1.3.0b
AoE balance fixes:
All AoE abilities are moving to standardized ranges and coverage, based on their type (Melee “Cleave”, Conical AoE, Line AoE, PBAoE, or Targeted AoE).
Crowd control changes:
New Renown Purchase Ability – New Renown Point purchasable ability at Renown Rank 40 that will be a “CC immunity” that players can trigger for temporary CC immunity. This should help break up the “I get CC’d at the beginning of a fight and there is nothing I can do about it” issues.
All Immunities Persist Through Death – simple – no more Stun > Dead > Rez > Stun > Dead.
Archmage and Shaman revamp:
Some new and improved Path of Da Green and Path of Vaul layouts knew from Public Test server, the new Energy of Vaul and Fury of Da Green abilities, and a handful of new and improved Tactics!
If you would like to check out other changes, check out all list of improvements & fixes.
See you again on Warhammer Online Gold
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